Editing Jill Stingray & Fore

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Work began almost immediately after the second canvas expansion, with the beginnings of the border being laid out at 54:29, at (640,1650). However, other groups were able to secure their borders faster, and the VA-11 HALL-A community hastily relocated to (550,1550) instead. Assistance to the project was provided from the [[Gacha Alliance]], with the [[Girls' Frontline]] community in particular providing extra manpower.
Work began almost immediately after the second canvas expansion, with the beginnings of the border being laid out at 54:29, at (640,1650). However, other groups were able to secure their borders faster, and the VA-11 HALL-A community hastily relocated to (550,1550) instead. Assistance to the project was provided from the [[Gacha Alliance]], with the [[Girls' Frontline]] community in particular providing extra manpower.


Progress was slow at first, and hampered by [[The Void|the Void]] passing along the right side--the progress was slow enough that some other smaller communities had already filled up the planned space. Through negotiation, the VA-11 HALL-A community was able to get some of these projects to relocate, while also working out a deal with the [[Men I Trust]] community to integrate [[Humming Man]] as a painting on Jill's wall. Further negotiations were made to incorporate the [[Campfire]] as another painting, followed by the [[Rust Programming Language|Rust]] community as a sticker, and, finally, the [[Rainbow Slime]], by putting it under the kotatsu with fire.
Progress was slow at first, and hampered by [[The Void|the Void]] passing along the right side--the progress was slow enough that some other smaller communities had already filled up the planned space. Through negotiation, the VA-11 HALL-A community was able to get some of these projects to relocate, while also working out a deal with the [[Men I Trust]] community to integrate [[Humming Man]] as a painting on Jill's wall. Further negotiations were made to incorporate the [[Campfire]] as another painting, followed by the [[Rust Programming Language|Rust]] community as a sticker, and finally the [[Rainbow Slime]] by putting it under the kotatsu with fire.


Two pieces of artwork were displaced with force; one of which, the PAUL text, was displaced by force to make room for Fore. They continued to attempt a resistance, placing light blue pixels on him over the next few hours. Seeing this, Sodapone felt guilty, and decided to add the PAUL text as another sticker in the template. This was completed on the canvas at 66:25.
Two pieces of artwork were displaced with force; one of which, the PAUL text, was displaced by force to make room for Fore. They continued to attempt a resistance, placing light blue pixels on him over the next few hours. Seeing this, Sodapone felt guilty and decided to add the PAUL text as another sticker in the template. This was completed on the canvas at 66:25.
 
One more change to the artwork was the replacement of the beer can on Jill's kotatsu with a Bad Touch, a cocktail from the game, named after the Bloodhound Gang song. This was added as a "calling card" for Operation Bad Touch, the Discord server on which most of the VA-11 HALL-A community's efforts were coordinated.


One more change to the artwork was the replacement of the beer can on Jill's kotatsu with a Bad Touch, a cocktail from the game named after the Bloodhound Gang song. This was added as a "calling card" for Operation Bad Touch, the Discord server on which most of the VA-11 HALL-A community's efforts were coordinated.
== Final Result ==
== Final Result ==
[[File:VA11SussifiedDrinks.png|100px|thumb|right|Among Us crewmates in the drinks.]]
[[File:VA11SussifiedDrinks.png|100px|thumb|right|Among Us crewmates in the drinks.]]
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This artwork is based directly on the screen in-game that appears in between workdays, depicting Jill sitting at the kotatsu in her home. Earlier iterations of the template design incorporated other elements of the room; such as the sticky notes on the wall, the sliding glass door leading to the balcony, and the [[SLUT text|SLUT shirt]] on a clothes hanger. The other smaller artwork as wall decorations have a legitimate background in the game, as one of the game's mechanics involves buying various decorations for Jill's home.
This artwork is based directly on the screen in-game that appears in between workdays, depicting Jill sitting at the kotatsu in her home. Earlier iterations of the template design incorporated other elements of the room; such as the sticky notes on the wall, the sliding glass door leading to the balcony, and the [[SLUT text|SLUT shirt]] on a clothes hanger. The other smaller artwork as wall decorations have a legitimate background in the game, as one of the game's mechanics involves buying various decorations for Jill's home.


[[Category:Among Us Crewmate Sightings]]
[[Category:Artwork]]
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